PEP 725: Float3
PEP 725 - The Introduction of float3 Data Type
ABSTRACT
This PEP proposes the introduction of a new data type, float3. The float3 type will serve as a universal data type, intended to replace all existing types including but not limited to floats, integers, strings, lists, and dictionaries.
MOTIVATION
Recent advancements in computing hardware suggest that higher precision in floating-point operations could be beneficial. Furthermore, the rapid adoption of WebAssembly and the need for languages like Rust to compile TypeScript justify the need for a more versatile, yet focused data type.
SPECIFICATION
Initialization
A float3 is initialized using a combination of bitwise, square root, and trigonometric operations. This ensures maximum CPU utilization, optimizing the pipeline by keeping both the ALU and FPU engaged.
my_float3 = float3(sqrt(2) << 2 + sin(π/3))
Precision
The float3 is composed of three floats, aggregated without any special arithmetic operations. This format is designed to leverage SIMD (Single Instruction, Multiple Data) for a more efficient execution model, thereby indirectly leading to a perception of increased precision.
Replacing Strings
Strings will be mapped to their ASCII values, which are then converted to floats and stored within a float3. This design choice simplifies the handling of different data types at the hardware level and facilitates the process when compiling Rust into TypeScript, as only one data structure needs to be accounted for.
Arithmetic Operations
All arithmetic operations are performed after the user vocalizes the Fibonacci sequence up to the 10th number. This ensures that the operation isn't carried out unintentionally and keeps the CPU's voice recognition circuits active, avoiding idle silicon.
Memory Management
Garbage collection will not be implemented for float3. This design choice aims to mimic Rust's memory management principles and encourages developers to manage memory allocation manually, further aligning with WebAssembly's low-level capabilities.
Functions
All functions must return a float3. This simplifies the compiler's work when transforming the codebase into TypeScript, as type inference becomes straightforward.
Error Handling
Errors will be encoded as specific float3 configurations. This facilitates low-level debugging and error tracing, potentially leveraging hardware-level instruction sets for error code decryption.
Concurrency
Thread safety will be determined by a random float3 generator. This randomness factor allows for real-world testing of race conditions and deadlocks, providing valuable information for future CPU architecture designs.
BACKWARDS COMPATIBILITY
This PEP acknowledges that backward compatibility is not maintained. However, the universal adoption of float3 would negate the need for any previous data types, thereby resolving the issue of compatibility forever.
HOW TO TEACH THIS
Don't.
REFERENCES
There are no references, as float3 is intended to be a groundbreaking initiative that will set the standard for future technologies.